[Bug]: Vampirism causing heavy tick lag, supposedly when unloading chunks
mindforger opened this issue ยท 6 comments
Minecraft Version
1.18.x
Forge Version
39.0.14
Vampirism Version
Vampirism-1.18.1-1.8.0-alpha+20220106-2313
Modpack
Custom
Singleplayer/Multiplayer
Server
What happened?
When moving around the server it spontaneoulsy decides to drop the tickrate and spark profiling it leads to something related to unloading chunks connected with vampirism
PS: create mod had the same issue with the 1.0.4a version and fixed it in 1.0.4b(that is why we are updating), maybe there is some clue to find ? :)
Relevant log output
https://spark.lucko.me/dHN4kc5xum
https://pastebin.com/dULuUGny
Reproduce steps
No response
Other relevant mods
No response
to adhere, it also (exactly like the create mod) create a global lighting bug at the whole chunk where the village stone was located at a border of a chunk, so there seems to be a similar issue
when you port away and back to te location of the village stone the whole chunk will turn dark, when the village stione is at the border of a chunk
edit: scratch that, it was the WAYSTONE not the village totem that caused the lighing issue, had a communication issue there
Our modded server may have a similar crash problem caused by tickrate.
I will link it here, if it relevant. Otherwise I'll open a separate thread.
Minecraft Version
1.18.x
Forge Version
39.0.19
Vampirism Version
Vampirism-1.18.1-1.8.0-alpha+20220106-2313
https://pastebin.com/8wZ6MHTQ
Thank you for reporting. While I am unable to properly recreate this issue, I have an assumption what might be causing this based on the logs you provided (and the Create reference).
I will try to implement a workaround.
How severe is this tick lack?
Does the server freeze for a few ms or rather a few seconds. And does this occur frequently or only occasionally?
I will try tuesday when i get back on my PC. It is pure tick lag, all entities only move delayed and block updates are delayed
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