Vampirism - Become a vampire!

Vampirism - Become a vampire!

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[Feature]: Village 'siege' mechanics

israpps opened this issue ยท 0 comments

commented

What?

Villages already are victims of random assaults from factions.

Would be possible to make the villages assault chance increase depending on sorrounding faction related elements?

Examples:

  • Neutral or vampire villages can suffer more hunter assaults depending on the ammount of hunter tents in a radious of n blocks from the totem

  • hunter or neutral villages can suffer more vampire attacks if vampire forest are near the totem in a radious of n blocks

Mod experience

makes the player take better security measures on villagers

Vampires would wipe out tents around their villagers

and hunters would need to better defend a village near a vampire forest

Contributions

No response