[Feature]: Village 'siege' mechanics
israpps opened this issue ยท 0 comments
What?
Villages already are victims of random assaults from factions.
Would be possible to make the villages assault chance increase depending on sorrounding faction related elements?
Examples:
-
Neutral or vampire villages can suffer more hunter assaults depending on the ammount of hunter tents in a radious of
n
blocks from the totem -
hunter or neutral villages can suffer more vampire attacks if vampire forest are near the totem in a radious of
n
blocks
Mod experience
makes the player take better security measures on villagers
Vampires would wipe out tents around their villagers
and hunters would need to better defend a village near a vampire forest
Contributions
No response