Generate more structures for loot and (boss) mobs
maxanier opened this issue ยท 1 comments
- Use vanilla structure system
- Replace some dummy blocks with blocks fitting to the biome
- Add tags to chests in the structure files, then add loots for each tag (maybe by using LootTables)
To extend on this: Structure gen is always time-consuming to implement and especially verify. However, it adds a lot to the game.
Applications
- Use as loot location (chests) for vampire books or generic items. With existing mobs (basic vampire/hunter)
- Host boss fights for loot or tasks (advanced vampire/hunter or new mobs (which??)
- Host other quest giver / quest objects
Implementation
- Check and use/extend vanilla structure system (see first post)
- Probably have to use structures to allow getting the location from the world. Can be use a single feature type or does every type of building require a separate one (mainly for finding)
- Would the implementation differ a lot from 1.16? Then focus on 1.18
- Could crowd-source buildings