Vampirism - Become a vampire!

Vampirism - Become a vampire!

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Generate more structures for loot and (boss) mobs

maxanier opened this issue ยท 1 comments

commented
  • Use vanilla structure system
  • Replace some dummy blocks with blocks fitting to the biome
  • Add tags to chests in the structure files, then add loots for each tag (maybe by using LootTables)
commented

To extend on this: Structure gen is always time-consuming to implement and especially verify. However, it adds a lot to the game.

Applications

  • Use as loot location (chests) for vampire books or generic items. With existing mobs (basic vampire/hunter)
  • Host boss fights for loot or tasks (advanced vampire/hunter or new mobs (which??)
  • Host other quest giver / quest objects

Implementation

  • Check and use/extend vanilla structure system (see first post)
  • Probably have to use structures to allow getting the location from the world. Can be use a single feature type or does every type of building require a separate one (mainly for finding)
  • Would the implementation differ a lot from 1.16? Then focus on 1.18
  • Could crowd-source buildings