Vampirism - Become a vampire!

Vampirism - Become a vampire!

16M Downloads

Structures

maxanier opened this issue ยท 7 comments

commented

Still waiting for Forge PR to be accepted, but I think it is time to gather some buildings.

What

One of the (planned) features of Vampirism is to generated several of buildings in the world to be used as loot locations and/or home of special creatures.
You can submit your own suggestions, but make sure the completely read the instructions.

How-To Submit

https://github.com/TeamLapen/Vampirism/wiki/Submit-your-own-structures

Wanted structures

We can probably use multiple variants, if multiple good ones are submitted

  • Small hut as hunter camp (1 loot chest and one spawn point for a hunter mob)
  • House for some advanced hunter creature (2-3 loot chests and one spawn point for the hunter mob, maybe one or two for normal hunters, e.g. with garlic farm, blood potion table or weapon crafting table)
  • Smaller vampire house with basement (e.g. with altar of inspiration and ~2 loot chests) Make sure to surround the basement with the appropriate template blocks (filler block and no-replace)
  • Anything cool looking and vampire related

Already added structures

  • Larger vampire house by Witchcrafter1 Image

Application/Related issues

#225
#206 (Vampire Mansion world download)
#194
#153

commented

I created a hut for a vampire. I hope you like it.
structures.zip

commented

Thank you very much, but please follow this procedure https://github.com/TeamLapen/Vampirism/wiki/Submit-your-own-structures.
I don't have enough time to do this myself for all submissions

commented

Oops. Forgot the picture. That was the only thing I forgot. I am so sorry.
I will resubmit it with the pictures in the zip.

commented

Oh, sorry, was expecting the zip file to be a world directory.
This way is fine

commented

Okay.

commented

Still waiting for MinecraftForge/MinecraftForge#4608
Test branch: structure_gen

commented

So, I worked a lot on that Forge PR, but it did not got accepted, because similar changes have come to Vanilla with 1.13. I did not have the time to look into the new code to see if it allows us to do what we would like to, but I hope it does.