Vampirism - Become a vampire!

Vampirism - Become a vampire!

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Changing the Hunter research table

LightTrait opened this issue ยท 0 comments

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## What would you like to have changed or added to Vampirism
The Hunter research table is something that is mandatory for Vampire Hunters, but it never changes as your Hunter level goes up, so my suggestion is to change that, and give another point to having the other tables. To get to higher levels you would need to put other hunter tables next to your research table. Your research table would change texture when you add more tables to it. So a normal Hunter research table would look the same, but if you put an alchemy cauldron next to it, the texture of the research table would change adding a few papers on the table, suggesting that you've been keeping your research and quite possibly using the alchemy cauldron to get that research. These two blocks next to each other would make a tier two hunter research table. Adding a blood potion table to the tier two research table would add a flask of pure vampire blood to the model of the table, making the table into a tier three research table. Finally adding a Hunter weapon table to the tier three research table would make it into a tier four research table, adding a few tools hanging to the side of the table. Each tier of the research table would be needed to make better Hunter Intel, so a tier one table would allow you to make Intel up to level six, tier two would allow you to make Intel up to level eight, tier three would allow you to make Intel up to level eleven, and finally tier four would allow you to make Intel up to level fourteen. If the table blocks were removed from the table, then the structure would be incomplete.

## Does this make the mod experience more balanced?
Vampires need to change blocks in their altar for leveling, so it would be slightly more balanced for Hunters to do the same.

## Can you provide additional resources (etc. textures or models)
I can not provide any textures, or models.