Vampirism - Become a vampire!

Vampirism - Become a vampire!

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[Bug]Hunter tents overlap other mods' structures

Twisted-Code opened this issue ยท 2 comments

commented

Versions

  • Minecraft: 1.15.2

  • Forge: 3.1.2.36

  • Vampirism: 1.6.1

  • ModPack: Puncher Pack 6: Golden Carrot Edition (self authored, just so were clear and you don't ask me to report this to myself ๐Ÿ˜‰)

Issue Description

during map generation, if a Hunter Camp happens to choose the same location as another structure (in particular, it just happened on my server with one of Astral Sorcery's small shrines), it can happen that the camp replaces some of the other structure's blocks, as shown in my screenshot below. I don't know if it can happen with just any structures or if it's something specific with these two mods, but I think whichever one generates second should cancel itself.

Reproduce Steps

install Vampirism and AS
generate a world and either get really lucky or bump the frequency of campsites as high as the moon...
Yeah that should do it...

Additional Information

image

commented

happened again randomly. Not sure what I'm doing but apparently it's reproducible for me, and this time I got some screenshots to commemorate his journey of self-discovery (or whatever the heck he's doing)
2020-09-18_22 56 40
2020-09-18_22 57 12
2020-09-18_22 58 51
2020-09-18_22 58 58

commented

Yes i can confirm that on minimum hunter tent distance, there are some overlappings. But with default distance this should happen very rarely, so that it should be acceptable.

Nevertheless ^^a fix