Compatibility with Terraforged
theCalcaholic opened this issue · 4 comments
Versions
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Minecraft: 1.16.4
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Forge: 35.1.36
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Vampirism: 1.16.4 - 1.7.1
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Incompatible mod: Terraforged (presumably)
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Link to mod: https://www.curseforge.com/minecraft/mc-mods/terraforged
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ModPack: Loosely based on Knight Academy
Issue Description
When using Terraforged as world generator, no hunter tents will be generated.
Reproduce Steps
- Create new world
- Set generator to TERRAFORGED
- start looking for tents
Additional Information
VampirismIntegrations is installed in version 1.16.4 - 1.4.1
EDIT: I just saw, that the vampire forest and vampire forest hill biomes aren't generated by terraforged either - are these biomes assigned the BiomeDictionary.Type.OVERWORLD type (as described here: https://github.com/TerraForged/TerraForged/wiki/Mod:-Biomes)?
At this point, maybe this topic should be moved to VampirismIntegrations?
Maybe it would be most feasible to have a generic configuration option that allows to configure biomes?
The biome issue will be fixed in the next version. I missed that Forge reintroduced the BiomeDictionary.
Regarding the structures I am not sure, they should be properly registered.
I don't know if TerraForged considers modded structures properly. I could not find any information on that.
Thank you for the info. I'll see if I can find out more about the issue with structures.
I have created an issue over at their tracker, let's see if they have some idea
TerraForged/tracker#17