Vampirism - Become a vampire!

Vampirism - Become a vampire!

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[Bug] Calculating blood values does not work

ri-nath opened this issue ยท 3 comments

commented

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Issue

https://github.com/TeamLapen/Vampirism/wiki/Biteable-Creatures-Blood-Grinder
This wiki page describes how values for mobs are dynamically calculated at runtime, and placed in a file named world/vampirism/dynamic-blood-values.txt. However, this is not working on my world. The world has been running for almost a week now, and the dynamic-blood-values.txt only has two lines:

mysticalworld:venison=1
commented

What values would you expect to be shown?

What type do these entities have? (animal, zombie, villager ...)

Vanilla entities have assigned blood values through datapacks https://github.com/TeamLapen/Vampirism/wiki/Biteable-Creatures-Blood-Grinder#114

commented

I have many mods such as Animalium, Creatures & Beasts, and Better Animals Plus which add lots of mobs (which I assume are typed animals) to the world. I would expect at least some of them to be listed. Perhaps the mobs they add aren't typed as animals, although that would be odd?

commented

there was an issue in the calculation that should be fixed in the next version