[Bug] Calculating blood values does not work
ri-nath opened this issue ยท 3 comments
Versions
- Minecraft: 1.16.4
- Forge: forge-1.16.5-36.0.22
- Vampirism: Vampirism-1.16.4-1.7.4
- Modpack: Custom (https://www.technicpack.net/modpack/motorpack-2.1815086)
Issue
https://github.com/TeamLapen/Vampirism/wiki/Biteable-Creatures-Blood-Grinder
This wiki page describes how values for mobs are dynamically calculated at runtime, and placed in a file named world/vampirism/dynamic-blood-values.txt
. However, this is not working on my world. The world has been running for almost a week now, and the dynamic-blood-values.txt
only has two lines:
mysticalworld:venison=1
What values would you expect to be shown?
What type do these entities have? (animal, zombie, villager ...)
Vanilla entities have assigned blood values through datapacks https://github.com/TeamLapen/Vampirism/wiki/Biteable-Creatures-Blood-Grinder#114
I have many mods such as Animalium, Creatures & Beasts, and Better Animals Plus which add lots of mobs (which I assume are typed animals) to the world. I would expect at least some of them to be listed. Perhaps the mobs they add aren't typed as animals, although that would be odd?