Vampirism - Become a vampire!

Vampirism - Become a vampire!

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Potion effects

Chinthor opened this issue · 4 comments

commented

It looks like vampires are immune to all potion effects. Good idea on the surface. But it can break some other mod mechanisms. For instance, Blood Magic 2 uses a potion effect to make mobs drop wills. Would be a shame if vampires don't interact with magic mods. Especially Blood Magic. I mean, c'mon.

As a suggestion, maybe give them a wide immunity against many things instead of full immunity to everything? Quite a bit more work, I know.

commented

Strange, this is not intended.
Unfortunately I cannot reproduce it that with just Vampirism, can you maybe upload your log file, after using a splash potion?
Thanks

commented

any further information?

commented

At least since the 1.10 update, they are affected by potion effects. Even
the soul snare effect from Blood Magic, though it takes more snares than
other mobs. In testing, however, they never drop demon wills. Even when
under the soul snare effect, even when killed by a sentient sword, they
drop none. Don't know if Vampirism needs to change how it identifies mobs,
or if Blood Magic needs to update how it registers mobs from other mods.

On Fri, Jul 8, 2016 at 7:59 AM, Max Becker [email protected] wrote:

any further information?


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commented

Ok then I'm going to close this issue, but I created a new one for the demon wills.
#101