[Feature] Freeze Action rework
maxanier opened this issue ยท 3 comments
By EricHunter9000
Freeze Rework
I would love a buff for the "Freeze" Ability, making it drain your blood while using it (maybe like 3 Drops per Second, so it doesnt last to long, but it should actually freeze you. Like, real time freeze, no Actions, arrows stopping, all of that. inspired by one of Medias greatest Vampirelords, DIO Brando. So it has some kind of flavor. Were playing on a Server right now, and especially as the last move of the left offensive part of the skillbranch, it doesnt combine well with the others either, since yourevery limited to using melee range to stay effective. But the Fact that Vampire hunters with alchemical fire, stakes, the vampire slayer enchantment, or holy water, are not impacted by the fact that they move slower, since youre already slower than a vampire. Its Impact and Effect just isnt helpful offensivly in any way, because of their ability to hit back and you have waybetter defensive moves to. Slow on long range (Blood Projectile), Run away(Vampire Rage) or (do not simply) fly with bat form. Right now this ability doesnt feel very nice to use, and doesnt fit its branch or balancing either, I believe. Thats why id love to see the rework to be based around time, since if it stops projectiles, you actually have a reason for using this ability instead of blood projectile. It consuming blood would also make the cooldown less important, since you could even use it with one bar remaining, giving you around 3 seconds of stopped time to work with. And it could be used offensively, which would be good to capitalize on the Heartseekers high attack speed, aswell as to maybe increase the lethality, while staying in flavor and actually rewarding players for leveling that skill. Because right now, if I want to slow somebody down, id always use blood projectile, since it has range, splash effect, and multiple debuffs. So please buff/change/nerf whatever this is! Or consider it or do whatever I guess.
Problem is that anything "time changing" is challenging on servers.
Maybe as skill variant using refinements
Problem is that anything "time changing" is challenging on servers.
Maybe as skill variant using refinements
:Thonk:
Pretty sure HellFirePvP has done this with Horologium on astral sorcery. The mantle effect, makes stuff around you not tick plus a cool visual effect, and that makes for a nice freeze.
https://github.com/HellFirePvP/AstralSorcery/blob/1.16-indev/src/main/java/hellfirepvp/astralsorcery/common/util/time/TimeStopController.java
https://github.com/HellFirePvP/AstralSorcery/blob/1.16-indev/src/main/java/hellfirepvp/astralsorcery/common/util/time/TimeStopEffectHelper.java
https://github.com/HellFirePvP/AstralSorcery/blob/1.16-indev/src/main/java/hellfirepvp/astralsorcery/common/util/time/TimeStopZone.java
To see it in action go here: https://www.youtube.com/watch?v=OWvYmfEiFts and skip to minutes 16 - 17