Vampirism Integrations

Vampirism Integrations

7M Downloads

Request compat for: Iron's Spells 'n Spellbooks

YumatanGames opened this issue · 3 comments

commented

I would like to see integrations added for the mod mentioned in the title.
I confirm it is available for the latest Minecraft version at the time of writing.

About the mod

Link to the mod page (e.g. on CurseForge):
https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks

Link to mod source/API:
https://iron.wiki/developers/

What should be integrated exactly

I'd like to suggest an integration that makes vampirism and lycanthropy incompatible with the magic system in Iron's Spells 'n Spellbooks.

Specifically:

  • Players who become a vampire or werewolf should lose the ability to learn or cast spells via the spellbook or hotbar.
  • Scrolls and similar one-time-use magical items should still function, as they represent temporary effects rather than learned magic.

This would help avoid overly powerful combinations and improve immersion. It also fits well with RPG and lore conventions, where supernatural creatures often have an altered essence that interferes with arcane magic.

For multiplayer servers, it introduces meaningful choices: players must commit to a path—either magic or supernatural strength. It also adds weight to the threat of curses, encouraging strategic decisions.

I can help with

I’m not a modder or artist, but I can help with testing the compatibility if needed.

Additional comments

Thanks for all your work on Vampirism! This change would really help improve balance and narrative depth in packs that include both mods.

commented

Perhaps Vampires could struggle with casting Holy spells. I don't think they should be BARRED from it, though, since fully restricting a whole spell type would be boring. I think a more interesting thing to do would be to make them take damage while casting them, as if the energy of the spell is actively harming them to channel. Therefore, Vampires would be forced to either stay away from holy magic and use their vampiric abilities to heal instead, or deal with the recoil damage from channeling magic that's actively hostile to them.

commented

This Mod has a School for Blood Magic, something incredibly thematic to use for Vampires, maybe that should not be restricted.