Vanilla Parts

Vanilla Parts

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Teleport crash

srnyx opened this issue ยท 6 comments

commented

I did /home and this crash occurred: https://pastebin.com/4PXXk3mg

commented

Could you upload the full crash report?

commented

Also, are you playing in a singleplayer world or on a remote server?

commented

Also, are you playing in a singleplayer world or on a remote server?

Remote server

commented

Could you upload the full crash report?

Sorry, I shouldn't have used the word "crash." It just kicked me from the server.

commented

Ah ok. In which case I think this is a bug with LibNetworkStack that I haven't fixed for a while - currently LibMultipart data is being sent before the block entity itself is sent, which means that the LMP block entity isn't registered with LNS when it receives the packet.

A temporary workaround would be to open a single-player world (with any multipart placed down - you might want to inspect it with F3) before connecting to the server. However I'll release an updated version of LNS and LMP to properly fix this in the future.

commented

Is this safe to close?