
When reloading assets, textures on multiparts break
BBftw opened this issue ยท 1 comments
I'm no expert but it seems like the parts' assigned position on the texture atlas doesn't change when assets are reloaded. This means that when a new texture atlas is generated by the game, the multiparts will show random parts of the texture atlas.
I have optifabric installed running OptiFine 1.14.4 HD U F4.