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Declare all dependencies in mod manifest
LambdAurora opened this issue ยท 6 comments
Please declare all dependencies required for the mod to launch in the mod manifest, nothing's more infuriating than a server that crashes randomly due to a missing dependency than directly at launch.
And no, CurseForge relations is not enough.
Hmm, so there is a way to do that. I wasn't familiar with this. Can you point me to an example of using a manifest.mf file?
For a mod you don't need a Jar Manifest, else it can be used to specify the main class of a Java executable usually.
so this is not done with a manifest file but within the fabric.mod.json. I will add these as I update mods. Thanks for pointing that out.