VehicleFix

VehicleFix

73.2k Downloads

Ran into this. Educated guess tells me this mod could be a culprit.

Sunconure11 opened this issue ยท 13 comments

commented

Honestly, I should've realised it sooner that it wasn't me. I don't inject into getBoundingBox(Entity). I inject into adjustMovementForCollisions()

commented

I only need class_1297, but ok gimme a moment

commented

I think it's Salem, actually. Try removing it and see if you can get the crash to happen again.

commented

Gonna make an update though to make it more obvious when my mod is the cause of a crash, at least when it comes to mixins.

commented

Wanna say how the bug was caused, or just gonna leave me guessing, 'cause I've stress tested it at this point on its own, and there haven't been any concurrent modification exceptions.

commented

It just... happened shortly after entering a world. No discernable cause.

commented

Set up mixin output and send the class file so I can see how it looks.

commented

Actually, I think it might be related to Pehkui because of this:
at net.minecraft.entity.attribute.AttributeContainer.getCustomInstance(AttributeContainer:48)

Specifically, I think Pehkui and my mod might be minorly incompatible but I'll have to check.

commented
commented

Crash happened again in the middle of adding stuff for use in bountiful. The crash is incredibly inconsistent.

commented

Of note is that the crash happened roughly sometime after spawning in some BW werewolves and BSM werepyres for testing

commented

https://pastebin.com/3MPgJd1K

Okay, so that's an entirely separate crash

commented

It's also completely unrelated to my mods as that's looking at an empty itemstack with someone trying to get the use action. Also, I would suggested updating VehicleFix so the next time you get the original crash, we can verify beyond a shadow of a doubt that it isn't VehicleFix, since the method should now contain the mod name.