[Bug]: activation key configuration is wiped out every time launching the game with client `maxBlocksBase` set to 0
RocketMaDev opened this issue ยท 2 comments
Minecraft Version
1.20.2
What happened?
I always played on a server which have veinmining-server installed and
maxBlocksBase
set
(in remoteveinmining-server.toml
) , and I had the mod in my client. I don't play standlone saves.
tl;dr: Every time I launched the game and entered the server, I found myself setting the activation key again.
Later I checked the mod and found that when I set up activation key in a standlone save, it says it's not enabled in config. So I restarted the game, but this time, I had maxBlocksBase
(in local veinmining-server.toml
) set. To my surprise, my activation key can be kept now.
Apparently, the mod only keeps activation key when maxBlocksBase
is set, which is reasonable in standlone mode. But when a player only plays on servers, the bug appears.
How do you trigger this bug?
- set
maxBlocksBase
to 0 in client config - launch the game and enter a supported server with
maxBlocksBase
set in server config - set an activation key
- restart the game, activation key lost
(Actually in a maxBlocksBase
set server, when set up activation key, (Disabled by Configuration) is replaced with Activate,
making the bug harder to trace.)
Loader
Fabric
Loader Version
0.15.0
API Version
0.91.1
Mod Version
2.1.0
Relevant Log Outputs
No response
I'm using single player mode running 1.20.1. No matter what I do to the config files they are overwritten. Any thoughts?
@mmalfatti Please create your own issue report to discuss that problem as it seems to be a separate issue from this one.