Restrict VeinMining to only ores
DeJayDev opened this issue ยท 7 comments
Hi,
As mentioned in the Title, a method to force the default veinminer to only break items of an ore type (generically, think anything with a registry name that ends with _ore) would help "balance" the veinminer.
We're also noticing the block finding logic causing lag spikes
If I'm simply misunderstanding how the config works, here is the relevant section from my config (still mostly default)
#List of whitelisted/blacklisted blocks or block tags
blocks = []
#Whether the blocks configuration is a whitelist or a blacklist
#Allowed Values: BLACKLIST, WHITELIST
blocksPermission = "BLACKLIST"
[groups]
#List of groupings by block IDs or block tags, comma-separated
groups = ["#forge:obsidian", "#forge:ores/coal", "#forge:ores/diamond", "#forge:ores/emerald", "#forge:ores/gold", "#forge:ores/iron", "#forge:ores/lapis", "#forge:ores/redstone", "#forge:ores/quartz", "#forge:ores/netherite_scrap", "#forge:ores/copper", "#forge:ores/tin", "#forge:ores/osmium", "#forge:ores/uranium", "#forge:ores/fluorite", "#forge:ores/lead", "#forge:ores/zinc", "#forge:ores/aluminum", "#forge:ores/nickel", "#forge:ores/silver", "#forge:ores/apatite", "#forge:ores/cinnabar", "#forge:ores/niter", "#forge:ores/ruby", "#forge:ores/sapphire", "#forge:ores/sulfur"]
This configuration still allows users to veinmine for example... yellow wool.
You need to change the blocksPermission
to "WHITELIST"
and add the block types to the blocks
list as outlined here:
https://github.com/TheIllusiveC4/VeinMining/wiki/Configuration#ores-only
We're also noticing the block finding logic causing lag spikes
You'll have to give me more information about when these lag spikes and how often in order for me to investigate. In addition, I'll need to see your entire configuration file.
I haven't been able to reproduce the lag spikes, but regardless the above configuration isn't working for Nether Quartz.
I have a suspicion it has to do with Quartz not setting a good effective tool.
[enchantment]
#The rarity of the enchantment
#Allowed Values: COMMON, UNCOMMON, RARE, VERY_RARE
rarity = "RARE"
#The number of levels of the enchantment
#Range: 1 ~ 5
levels = 1
#Whether or not to consider this enchantment as a treasure
isTreasure = false
#Whether or not this enchantment can be offered by villagers for trade
isVillagerTrade = true
#Whether or not this enchantment can generate in loot
isLootable = true
#Whether or not this enchantment can be applied at the enchanting table
canApplyAtEnchantingTable = true
#Whether or not this enchantment can be applied on books
canApplyOnBooks = true
#The minimum enchantability requirement for the first enchantment level
#Range: 1 ~ 100
minEnchantabilityBase = 15
#The additional enchantability requirement for each enchantment level after the first
#Range: 1 ~ 100
minEnchantabilityPerLevel = 5
#List of enchantments that cannot be applied together with this enchantment
incompatibleEnchantments = []
["vein mining"]
#Whether or not to require an effective tool to vein mine blocks
requireEffectiveTool = true
#The maximum number of blocks to mine without the enchantment
#Range: 0 ~ 1000
maxBlocksBase = 0
#The maximum distance from the source block without the enchantment
#Range: 0 ~ 1000
maxDistanceBase = 0
#The maximum number of blocks to mine per level of the enchantment
#Range: 1 ~ 1000
maxBlocksPerLevel = 50
#The maximum distance from the source block per level of the enchantment
#Range: 1 ~ 100
maxDistancePerLevel = 15
#Whether or not to vein mine diagonally, note this may lead to hidden drops if relocateDrops is false
diagonalMining = true
#Whether or not to stop vein mining when the tool can no longer be used
limitedByDurability = true
#Whether or not to move all drops to the same location
relocateDrops = true
#Whether or not the tool can break while mining additional blocks
preventToolDestruction = true
#Whether or not the tool takes damage from mining additional blocks
addToolDamage = true
#The multiplier to tool damage from mining additional blocks
#Range: 0 ~ 1000
toolDamageMultiplier = 1
#Whether or not the player gets exhaustion from mining additional blocks
addPlayerExhaustion = true
#The multiplier to player exhaustion from mining additional blocks
#Range: 0.0 ~ 1000.0
playerExhaustionMultiplier = 1.0
#List of whitelisted/blacklisted blocks or block tags
blocks = ["#forge:ores", "#forge:obsidian", "minecraft:nether_gold_ore", "forge:ores/quartz"]
#Whether the blocks configuration is a whitelist or a blacklist
#Allowed Values: BLACKLIST, WHITELIST
blocksPermission = "WHITELIST"
[groups]
#List of groupings by block IDs or block tags, comma-separated
groups = ["#forge:obsidian", "#forge:ores/coal", "#forge:ores/diamond", "#forge:ores/emerald", "#forge:ores/gold", "#forge:ores/iron", "#forge:ores/lapis", "#forge:ores/redstone", "#forge:ores/quartz", "#forge:ores/netherite_scrap", "#forge:ores/copper", "#forge:ores/tin", "#forge:ores/osmium", "#forge:ores/uranium", "#forge:ores/fluorite", "#forge:ores/lead", "#forge:ores/zinc", "#forge:ores/aluminum", "#forge:ores/nickel", "#forge:ores/silver", "#forge:ores/apatite", "#forge:ores/cinnabar", "#forge:ores/niter", "#forge:ores/ruby", "#forge:ores/sapphire", "#forge:ores/sulfur"]
I haven't been able to reproduce the lag spikes, but regardless the above configuration isn't working for Nether Quartz.
I have a suspicion it has to do with Quartz not setting a good effective tool.
Wow, what a strange issue. You're right, Nether Quartz Ore does not have an effective tool. The really strange part is that it's the only ore that isn't listed in the PickaxeItem
's effective blocks list, even though the very similar Nether Gold Ore is. I can't help but think this is an oversight, I'm not sure why else this would be the case.
Regardless, I think I can probably code a workaround for this.
Let me know what you think?
Worst case I have a mod that I've been fixing bugs with and I can probably fix it with some mixin love. The issue is it's a modpack, so the fixed version would have to be able to be installed on the server only and not have the client freak out.
Well if it comes down to it I can just fix it with mixin myself and have it in the mod natively, as this is behavior that I ought to fix universally since quartz ores rightly should be able to count pickaxes as effective tools.