ViaFabric

ViaFabric

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Fabric 1.20.1-1.21.6

Closed this issue ยท 4 comments

commented

/viaversion dump Output

https://dump.viaversion.com/db912f62e40be607354b23a8dc123f1a322285eb64d0764f69b9d77cfbead477

Console Error

Put the mclo.gs link or text here.

Bug Description

Client 1.20.1,server 1.21.6.
If a happy ghast was placed nearby a player's offline position, the played cannot rejoin again.

An image about the client's tip.
Image

A video showing how to trigger this bug.
https://github.com/user-attachments/assets/6942f55f-7ff3-44b6-9e35-847fa9a51f79

Steps to Reproduce

1.Join a server(1.21.6) with 1.20.1
2.place a dry ghast
3.rejoin

Expected Behavior

Rejoin the server successfully.

Additional Server Info

No response

Checklist

  • I have checked if this is specific to ViaFabric platform, and doesn't happen when running it on other platforms (Paper/Sponge/Velocity/Waterfall).
  • I have included a ViaVersion dump.
  • If applicable, I have included a paste (not a screenshot) of the error.
  • I have tried the latest build(s) from https://ci.viaversion.com/ and the issue still persists.
commented

Please retest with fabric api, viafabric, viaversion and viabackwards only as you currently have third-party mods present on server.

commented

I have tried using only the Fabric API, ViaFabric, ViaVersion, andBack Viawards, but the issue persists. I've realized that the problem isn't caused by a ghast. Because I placed a happy ghast in the item warehouse area far away from the base, and players can still join the game normally in the warehouse. The base has many item frames, but that's not the cause of the bug, as the warehouse area has even more item display frames. Maybe too many mob entities could be causing this issue?However, the console (log file) doesn't output any useful information, and I'm really struggling to identify the root cause of the bug.

commented

It occurs still when my server updates to 1.21.7.

commented

Closing this cuz of #428.