ViaRewind

ViaRewind

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Invincible blocks and players.-.

Pikaronga opened this issue · 9 comments

commented

Describe the bug, provide any errors
No errors but sometimes when a 1.8.9 player joins a 1.16.x server the newly placed blocks and players randomly get invincible.

How can we reproduce it?
Steps to reproduce the behavior:

  1. Login on 1.8.9'
  2. join a 1.16.3 server'
  3. Play and now on random occasions new placed blocks and players will be invincible.

Expected behaviour
Things to not be invincible.-.

ViaVersion Dump:

Additional server info
Do you use a proxy (eg. BungeeCord)? What software do you use and what plugins?
it's a bungee. Latest bungee version with a Paper 1.16.3 server.
Plugins (42): LuckPerms, BetterReports, PlaceholderAPI, spark, BuycraftX, ConsoleSpamFix, OldCombatMechanics, AntiDrop, Void2Spawn, VoidGenerator, GodsEyeSync, ViaVersion, floodgate-bukkit, Vault, ViaBackwards, Lores, ViaRewind, WorldEdit, AnimatedScoreboard, Elo, Essentials, ViaRewind-Legacy-Support, CommandPanels, WorldGuard, ProtocolLib, Multiverse-Core, GodsEye, DeluxeChat, TheBridge, BungeeGuard, Multiverse-Inventories, Duels, TAB, ItemJoin, EssentialsSpawn, Bedwars, PremiumVanish, Skript, GodsEyeGeyserMC, HolographicDisplays, HolographicExtension, ServerNPC

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commented

Please provide a video.

commented

Unfortunately this is not really fixable. The 1.8 client just doesn't like receiving many chunks quickly. There are several race conditions in it which causes some chunks not being prepared for rendering and some entities not being added to chunks correctly. This is probably why the chunk bulk packet existed. Theses kind of issues do happen on native 1.8 servers, just less often because they do use the chunk bulk packet. Combining the new chunk load packets into chunk bulk packets isn't really possible.

commented

I known as this issue is because of view-distance. I set it to 2 and it was fixed

commented

Please provide a video.

https://youtu.be/X9Jpx-Lx3Z8

commented

Unfortunately this is not really fixable. The 1.8 client just doesn't like receiving many chunks quickly. There are several race conditions in it which causes some chunks not being prepared for rendering and some entities not being added to chunks correctly. This is probably why the chunk bulk packet existed. Theses kind of issues do happen on native 1.8 servers, just less often because they do use the chunk bulk packet. Combining the new chunk load packets into chunk bulk packets isn't really possible.

So you are telling me it's not fixable?

commented

Yes. This is not really fixable without a lot of redesigns and compromises elsewhere.

commented

@Porkason just change your bedwars plugin, I had the same issue

commented

@Porkason just change your bedwars plugin, I had the same issue

It happens on all our servers :3 it has nothing to do with the bw plugin

commented

I known as this issue is because of view-distance. I set it to 2 and it was fixed

But then we can’t see anything :3