[Bug/Feature Request] Fresh Animations Compatibility
TBlazeWarriorT opened this issue ยท 3 comments
While using this mod, the mod does not seem to respect the custom model at all. When FreshAnimations is enabled, the custom position/rotation is not only ignored, but most of the armor even breaks and resets to a T-pose state.
This is a mix of a bug and a feature request I think, RP compatibility is something I really needed to use this mod, so I hope it can be fixed, thanks for the attention.
Without resource packs
With FreshAnimations
Relevant Mods/RP
- villagerarmor-5.0.1.jar
- entity_texture_features_forge_1.20.1-5.1.jar
- entity_model_features_forge_1.20.1-1.2.1.jar
- FreshAnimations_v1.8.1.zip
Other Mods used (all unrelated/innocent, just to list everything)
- justzoom_forge_1.0.2_MC_1.20.1.jar
- konkrete_forge_1.6.1-2_MC_1.20.jar
- embeddium-0.2.13+mc1.20.1.jar
- oculus-mc1.20.1-1.6.13.jar
@TBlazeWarriorT this is actually a Fresh Animations issue, the way FreshLX has implemented these mobs doesn't take into account potential armor layers that could go on top.
EMF already has support for these custom armor layers, and I have experience working with them so I believe the best solution to this problem is a Fresh Animations addon pack to tweak the villager and similar models themselves. Join the Fresh Animations or ETF/EMF Discord and I'll help you.
(we never found a way to actually fix this on FreshAnimations, issue still stands as of now)