Villager Armor Layer

Villager Armor Layer

79 Downloads

[Bug/Feature Request] Fresh Animations Compatibility

TBlazeWarriorT opened this issue ยท 3 comments

commented

While using this mod, the mod does not seem to respect the custom model at all. When FreshAnimations is enabled, the custom position/rotation is not only ignored, but most of the armor even breaks and resets to a T-pose state.
This is a mix of a bug and a feature request I think, RP compatibility is something I really needed to use this mod, so I hope it can be fixed, thanks for the attention.

Without resource packs
image
With FreshAnimations
image
image

Relevant Mods/RP

  • villagerarmor-5.0.1.jar
  • entity_texture_features_forge_1.20.1-5.1.jar
  • entity_model_features_forge_1.20.1-1.2.1.jar
  • FreshAnimations_v1.8.1.zip

Other Mods used (all unrelated/innocent, just to list everything)

  • justzoom_forge_1.0.2_MC_1.20.1.jar
  • konkrete_forge_1.6.1-2_MC_1.20.jar
  • embeddium-0.2.13+mc1.20.1.jar
  • oculus-mc1.20.1-1.6.13.jar
commented

@TBlazeWarriorT this is actually a Fresh Animations issue, the way FreshLX has implemented these mobs doesn't take into account potential armor layers that could go on top.

EMF already has support for these custom armor layers, and I have experience working with them so I believe the best solution to this problem is a Fresh Animations addon pack to tweak the villager and similar models themselves. Join the Fresh Animations or ETF/EMF Discord and I'll help you.

commented

(we never found a way to actually fix this on FreshAnimations, issue still stands as of now)

commented

It is fixable just needs some time. I don't think its a good idea to try and handle it mod side. I may come back to this when I'm less busy