KubeJS causes the terrain to tender in the lower left corner
fayer3 opened this issue ยท 1 comments
kubejs has a custom post outline shader, that has the window size, and causesa viemewport change on clear, which happens between sky and terrain rendering.
a solution would be to set the renderpass the the left eye afterthe oitline shader tesize, before kubejs wants to resize their shader. that would still break it though for the 1st and 3rd person mirror
tested with vivecraft 1.21-1.1.11-b2
abd kubejs KubeJS NeoForge 2100.7.0-build.94