Vivecraft

Vivecraft

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[Iris] Texture of first-person "on fire" render is broken

xanthousm opened this issue ยท 6 comments

commented

Just a small Iris compatibility bug, where the "on fire" geometry around the player is a rectangle of green noise instead of the animated fire block texture. My guess is the "ModelBakery.FIRE_1.sprite();" in renderFireInFirstPerson() of GameRendererVRMixin.java needs to be changed to work with Iris?

commented

it works fine for me, are you using shaders or something?

commented

shaders are unsupported right now, but I noticed that fire was green with bsl

commented

Ah, yes this bug only occurs when a shader is enabled (specifically complementary v4 or reimagined). I just thought to report it since it doesn't seem to be related to the other current issues with shaders and might be overlooked

commented

it's likely just the shader we use for rendering, being incompatible with shaders

commented

Thanks for the comment we are looking into shaders, but this does sound like something else than the current issue. We will first see if we can get shaders to work, than we will verify this is solved or not.

commented

No worries, there are definitely more important bugs to focus on. And fayer3 was right, I just changed the shader used for the fire from getPositionColorTexShader to getPositionTexColorShader (which is used in other places) and its fixed.
firefixed