[Iris] Texture of first-person "on fire" render is broken
xanthousm opened this issue ยท 6 comments
Just a small Iris compatibility bug, where the "on fire" geometry around the player is a rectangle of green noise instead of the animated fire block texture. My guess is the "ModelBakery.FIRE_1.sprite();" in renderFireInFirstPerson() of GameRendererVRMixin.java needs to be changed to work with Iris?
Ah, yes this bug only occurs when a shader is enabled (specifically complementary v4 or reimagined). I just thought to report it since it doesn't seem to be related to the other current issues with shaders and might be overlooked
Thanks for the comment we are looking into shaders, but this does sound like something else than the current issue. We will first see if we can get shaders to work, than we will verify this is solved or not.