Very Many Players (Fabric)

Very Many Players (Fabric)

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VMP causes Carpet's `/player <name> spawn` to spawn player bots in wrong dimension.

ASchneider-GitHub opened this issue ยท 0 comments

commented

Describe the bug
When using VMP and running the command /player <name> spawn in either the Nether or The End the bot that spawns will arrive in the Overworld, but will keep the coordinates of where you were standing in the non-Overworld dimension. See screenshots for a visual explanation. When VMP is disabled, the bots spawn in as expected.

To Reproduce
Install latest release of VMP and Carpet, run command in non-Overworld dimension

Expected behavior
VMP should not interfere with the spawning of offline players through Carpet

Screenshots

Nether - Command:
342048279-b596cbd3-c2b6-4a14-9980-b2d7dd67f231

Nether - Result:
342048300-ccce7c59-2e97-4e3a-97c2-b028cce0252b

The End - Command:
342048324-59bfc3af-e692-4209-ac81-8745f6150ac0

The End - Result:
342048336-0e241a2a-2c30-4c3b-9125-80c6bf0293e8

In another test, I found that the bot has metadata related to entering the nether at the specified coordinates stored, which would seem to indicate that they spawn in correctly and then are teleported to the Overworld at their Nether coordinates.

Runtime info (please complete the following information):

  • OS: Windows 10
  • Minecraft version: 1.21
  • Mod version: vmp-fabric-mc1.21-0.2.0+beta.7.163-all.jar (https://modrinth.com/mod/vmp-fabric)
  • Mod branch: (fill this if you are not using the default ver branches)

Other mods
fabric-carpet-1.21-1.4.147+v240626.jar

Checklist

  • [ x ] I am using the official version of the mod.
  • I tried the latest development version but the issue persists.
  • [ x ] I searched for similar open issues and could not find an existing bug report on this.

Additional context
Initially filed bug report with Carpet here but was ultimately sent to this repo instead since it's VMP interfering with Carpet.