[Question] Time slicing?
No3371 opened this issue · 2 comments
Hey, just came from a reference on FluidPhysics repo, surprisingly found this just release an alpha! And it looks promising😄 !
FluidPhysics is a nice mod but the overall experience is kinda ruined by the fact that it always destroy server tps when a player gets near a submarine canyon or accidentally open up a cave to a river, it will just try to process all the water blocks, which can basically cut down tps to one digit or even kill the server.
I'm wondering does WPO has a solution to this problem like time-slicing or somerthing.