Waystones still generating in worldgen, ignoring config
Kile467 opened this issue ยท 5 comments
Minecraft Version
1.21.1 (LTS)
Mod Loader
Fabric
Describe the Issue
Hi!
I tried to disable waystone to spawn at all in my server, and changed to config in order to achieve that:
[worldGen]
# Approximate chunk distance between wild waystones being generated. Set to 0 to disable generation.
chunksBetweenWildWaystones = 0
# Set to 'PRESET_FIRST' to first use names from the nameGenerationPresets. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names.
nameGenerationMode = "PRESET_FIRST"
# These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info.
nameGenerationPresets = [ ]
However, players still find waystones naturally generated. A mod called CobbleTowns claims to have a dependency and waystone can spawn in there. Will this config be afected that? Am I missing something?
Thanks!
Logs
Can provide if needed.
https://mclo.gs/nNsevyt
uhh i still get crashes can you fix it
I would need to edit the datapack to remove the waystones dependency, right?
Yes, the config options only apply to any inbuilt generation within Waystones.
One more question, sorry!! I remember some time ago I edited the toml file and there was an option to disable waystone generation in structures. I was wondering if that option is included within the wild spawn config option.
Thanks a lot!
chunksBetweenWildWaystones refers to generation of standalone waystones in the wild, not village waystones. Village waystones have a separate spawnInVillages option. For waystones inside modded villages, the mod adding them may have its own option to control them as well.
If it's actually wild waystones that are generating, it could be because your Balm version may be too old.
chunksBetweenWildWaystonesrefers to generation of standalone waystones in the wild, not village waystones. Village waystones have a separatespawnInVillagesoption. For waystones inside modded villages, the mod adding them may have its own option to control them as well.If it's actually wild waystones that are generating, it could be because your Balm version may be too old.
I have spawnInVillages = "DISABLED" as well.
Regarding this datapack https://modrinth.com/datapack/cobblemon-additions
I guess I would need to edit the datapack to remove the waystones dependency, right?