[1.16.1] Can't find any waystones
winnetrie83 opened this issue ยท 13 comments
I have a feeling waystones are not generated in the world.
I also though when enabling waystones to villages it would be 100% geranteed generation, but it appears not.
Am i doing something wrong or am i just being very unlucky?
Closing since 1.16 is no longer supported and there's already followup reports for more recent versions
Village waystones aren't guaranteed at the moment due to #259, you can get anywhere between 0-3+ waystones in a village.
The wilderness waystones spawn if enabled in the config. What's your worldGenFrequency
in waystones-common.toml set to?
Wait do i have to enable wilderness too?
worldGenFrequency = 30, the standard parameter
Then you should be getting a waystone spawning every 30 chunks. Those spawns are almost guaranteed, e.g. if you set it to 1
you should see a waystone spawning in pretty much every single chunk.
i'm running around like an hours and haven't found any yet, maybe just very unlucky. Just found another village. going to check there
Nope another village with no waystones. It's really weird i can't find any in the wilderness either
Try creating a new world with worldGenFrequency
set to 1, if you don't see waystones all over the place it might be a conflict with some other mod.
hmmm valhelsia_structures-16.0.1 is the conflict
I took it out and now there are waystones all over the place
I also reported this here: ValhelsiaTeam/Valhelsia-Structures#17
I also have this issue. Valhesia Structures + Waystones seemed to work fine a few versions ago (but still 1.16.1).
Then I updated both mods and I have not found any waystone generated in the wilderness since then
I'm no expert, but I'm thinking there's a problem when having multiple mods that have their own structures added to world gen. When I had Ice and Fire on along with Valhesia Structures, both refused to show up along with Waystones.
hmmm valhelsia_structures-16.0.1 is the conflict
I took it out and now there are waystones all over the place
Out of curiosity, how were you able to determine where the conflict was? I'm trying to debug the same issue with my own mod pack, but I haven't been able to identify the conflict yet.