Waystones

Waystones

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Updating the config file and starting the server again resets it to default values

deltamachina opened this issue ยท 1 comments

commented

Minecraft Version

1.20.2

Mod Loader

Fabric

Mod Loader Version

Fabric 1.20.2

Mod Version

waystones-fabric-1.20.2-15.0.0

Balm Version

balm-fabric-1.20.2-8.0.1

Describe the Issue

I am using ApexHosting to host a server.

I want to add Waystones but only allow the mods to add waystones to specific locations so I want to set it so there are no naturally generated waystones + waystones can only be placed/destroyed/edited in creative + no xp cost to tp.

I stop the server, then go to

/default/config/waystones-common.toml

and edit only these three settings:

Set to false to allow non-creative players to make waystones globally activated for all players.

globalWaystoneSetupRequiresCreativeMode = true

Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation.

frequency = 0

The base xp level cost when travelling between dimensions. Ignores block distance.

dimensionalWarpXpCost = 0

Once I have done so I press "Save"

Then I restart the server. This however resets the waystones-common.toml file back to default and creates a file named

waystones-common.toml.bak1

and the settings on the server are the default values not the ones in the backup file.

I have googled for hours and I can't find anything to suggest this is intended behaviour so here I am. I am very sorry if this is silly/obvious/not the right place. Please help me if you can <3

Logs

No response

Do you use any performance-enhancing mods (e.g. OptiFine) or custom server distributions (e.g. SpongeForge)?

No + I'm using ApexHosting to host the server

commented

The server log should contain information on why the file is reset, which normally only happens if there's an error. You can also post the full config file e.g. on https://gist.github.com/