Waystones

Waystones

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Waystones can prevent generation of structures with waystones

johalun opened this issue ยท 0 comments

commented

Minecraft Version

1.20.1 (LTS)

Mod Loader

Forge

Mod Loader Version

47.2.32

Mod Version

14.1.3

Balm Version

7.3.6

Describe the Issue

The issue is discussed in celsiusqc/TowersOfTheWildModded#17

Waystones can sometimes (seemingly randomly) prevent the top of the towers in Towers of The Wild - modded to generate. The top part containing the waystone is a separate structure from the tower part. This only happens with Waystones mod enabled.

After some research by SettingDust, it seems there's some issue in the waystones code causing this. They say in the ticket linked above:

https://github.com/TwelveIterationMods/Waystones/blob/1.20.1/shared/src/main/java/net/blay09/mods/waystones/mixin/SinglePoolElementMixin.java#L51

after research. Waystone will block the generating since https://github.com/TwelveIterationMods/Waystones/blob/1.20.1/shared/src/main/java/net/blay09/mods/waystones/mixin/SinglePoolElementMixin.java#L34 the path containing the string.

It's for only one in every village from the comment. But the logic is terrible

Need to blocking the mixin injecting the wayston into village with https://github.com/Bawnorton/MixinSquared
And reinject the waystone element into the pool with https://modrinth.com/mod/lithostitched.
Maybe I'll create a standalone mod for that XD

Logs

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Do you use any performance-enhancing mods (e.g. OptiFine) or custom server distributions (e.g. SpongeForge)?

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