Lukas' Weapon Leveling

Lukas' Weapon Leveling

340k Downloads

Latest version crashing game and launcher

Hir0shiyt opened this issue ยท 21 comments

commented

Describe the bug
When i click on the play button in the launcher, it closes and wont let me open it back again.

Mod/Minecraft Version
Minecraft Version: Forge 40.1.80 - 1.18.2
Mod Version: 1.18.2 - 1.3

To Reproduce
Steps to reproduce the behavior:

  1. Click play
  2. Game crashes
  3. Launcher closes

Expected behavior
Maybe an incompatibility with another mod

Screenshots
I can't make screenshots of a crash

Additional context
Here's the log: https://pastebin.com/zYKvZiEK

commented

Hello, could you please see which mod causes the issue? You seem to have many installed.

commented

Confirmed for 1.18.2-1.3.1 Forge. No crash log attached. It crashes both game and launcher before it can even register that its crashing.

You described it as right as it can be

commented

Hello, could you please see which mod causes the issue? You seem to have many installed.

I have my eyes on magnesium/sodium, since it changes most of the code

commented

In my testing, sodium and magnesium worked fine. I don't change the rendering engine in any way, It is probably a mod, that uses similar mixins to what I do.

commented

In my testing, sodium and magnesium worked fine. I don't change the rendering engine in any way, It is probably a mod, that uses similar mixins to what I do.

I'll send you my mod list later, its 100+ mods tho

commented

I tested it with ONLY weaponleveling 1.18.2-1.3.1. It crashes on start-up.

commented

Confirmed for 1.18.2-1.3.1 Forge. No crash log attached. It crashes both game and launcher before it can even register that its crashing.

commented

weaponleveling-1.18.2-1.3.jar is working
forge version 40.180

commented

Experiencing same issue

commented

I tested it with ONLY weaponleveling 1.18.2-1.3.1. It crashes on start-up.

That is very odd. Maybe it is an issue with forge or fabric. Could you provide me with your forge Version and also your logs and debug logs?

commented

Confirmed for 1.18.2-1.3.1 Forge. No crash log attached. It crashes both game and launcher before it can even register that its crashing.

What forge Version are you using?

commented

Confirmed for 1.18.2-1.3.1 Forge. No crash log attached. It crashes both game and launcher before it can even register that its crashing.

What forge Version are you using?

I'm using the latest forge version for 1.18.2

commented

Forge 40.1.80, the most updated for 1.18.2, iirc

commented

I uploaded a new File to curseforge, please tell me, if it still crashes

commented

Tested by itself. Works as of 1.3.4.

commented

Good, I will close this issue now (finally ๐Ÿ˜…)
It has been a weird fix

commented

Still happening for me with 1.3.4, but since I'm running a good 500 mods I'm not expecting anyone to be able to pin down which one is causing an incompatibility. 1.2.3 still works wonders for me. Anyone have a config file of the built-in compatibilities 1.3.x of this mod has?

commented

How good has your pc to be to run 500+ mods

commented

Good, I will close this issue now (finally ๐Ÿ˜…) It has been a weird fix

It still crashes and i got the log:

latest.log

commented

How good has your pc to be to run 500+ mods

Top of the line back in 2016, but it's more a matter of not going overboard on graphics (I'm keeping to 16p textures and the most lightweight shaders I could find and still have the clear water I wanted, running the shader at minimal settings as well) and understanding how each mod is going to interact when you add them, as well as engine limitations. There's normally not much of an issue with fps at all, but I expect it would be very different if I were trying to run a server. There is, however, a bit of hanging whenever you batch-craft items or when you walk too far from your 'home' where you logged in at, as well as occasional failure for blocks to be updated when interacting with them. I consider these to be acceptable losses and limitations, others wouldn't. Unfortunately, with this many mods, it makes it exceptionally hard to pinpoint interaction issues that occur specifically when a mod updates, since you only have one half of the story.

commented

How good has your pc to be to run 500+ mods

Top of the line back in 2016, but it's more a matter of not going overboard on graphics (I'm keeping to 16p textures and the most lightweight shaders I could find and still have the clear water I wanted, running the shader at minimal settings as well) and understanding how each mod is going to interact when you add them, as well as engine limitations. There's normally not much of an issue with fps at all, but I expect it would be very different if I were trying to run a server. There is, however, a bit of hanging whenever you batch-craft items or when you walk too far from your 'home' where you logged in at, as well as occasional failure for blocks to be updated when interacting with them. I consider these to be acceptable losses and limitations, others wouldn't. Unfortunately, with this many mods, it makes it exceptionally hard to pinpoint interaction issues that occur specifically when a mod updates, since you only have one half of the story.

Now that you point it out, it kinda makes more sense for me now