Weather, Storms & Tornadoes

Weather, Storms & Tornadoes

11M Downloads

NBT Loading crash and turn into a loop crash untill would data of weather is deleted or rollback

VirtualGaming1 opened this issue ยท 3 comments

commented

java.io.EOFException: Unexpected end of ZLIB input stream
at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:240)
at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:158)
at java.io.BufferedInputStream.read1(BufferedInputStream.java:284)
at java.io.BufferedInputStream.read(BufferedInputStream.java:345)
at java.io.DataInputStream.readFully(DataInputStream.java:195)
at java.io.DataInputStream.readUTF(DataInputStream.java:609)
at java.io.DataInputStream.readUTF(DataInputStream.java:564)
at net.minecraft.nbt.NBTTagCompound.func_152448_b(NBTTagCompound.java:486)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:56)
at net.minecraft.nbt.NBTTagCompound.func_152449_a(NBTTagCompound.java:496)
at net.minecraft.nbt.NBTTagCompound.func_152446_a(NBTTagCompound.java:58)
at net.minecraft.nbt.CompressedStreamTools.func_152455_a(CompressedStreamTools.java:133)
at net.minecraft.nbt.CompressedStreamTools.func_152456_a(CompressedStreamTools.java:88)
at net.minecraft.nbt.CompressedStreamTools.func_74794_a(CompressedStreamTools.java:83)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadChunk__Async(AnvilChunkLoader.java:89)
at net.minecraftforge.common.chunkio.ChunkIOProvider.run(ChunkIOProvider.java:69)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:92)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:118)
at net.minecraft.world.gen.ChunkProviderServer.func_186028_c(ChunkProviderServer.java:89)
at net.minecraft.world.gen.ChunkProviderServer.func_186025_d(ChunkProviderServer.java:135)
at net.minecraft.world.World.func_72964_e(World.java:309)
at net.minecraft.world.World.func_175726_f(World.java:304)
at net.minecraft.world.World.func_180495_p(World.java:910)
at weather2.weathersystem.storm.TornadoHelper.tick(TornadoHelper.java:320)
at weather2.weathersystem.storm.StormObject.tick(StormObject.java:570)
at weather2.weathersystem.WeatherManagerBase.tick(WeatherManagerBase.java:138)
at weather2.weathersystem.WeatherManagerServer.tick(WeatherManagerServer.java:52)
at weather2.ServerTickHandler.onTickInGame(ServerTickHandler.java:92)
at weather2.EventHandlerFML.tickServer(EventHandlerFML.java:36)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_577_EventHandlerFML_tickServer_ServerTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:278)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Thread.java:748)

commented

using Forge 1.12.2-14.23.4.2705 Minecraft Forge Rec

commented

its this mod and on loading of NBT

Just renamed weather2 to weather2.old and it fixed the loop crash

commented

There's an area in your world that is corrupt, my storm object is the first thing to touch the area, will likely crash your game even without my mod if you wander to wherever the corrupt area is.