Weather, Storms & Tornadoes

Weather, Storms & Tornadoes

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Literally all of my suggestions for the mod (Part 1)

MrCrushyy opened this issue ยท 0 comments

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I won't lie, this mod is probably my favorite, and as good enough as it is, I still have some suggestions for the mod that could definitely be incorporated. So uhhh yeah here they are!

1. More cloud types!

So, I'm gonna start off simple here with some more cloud types. As seen, the clouds currently in the mod seem to lack many noticeable differences apart from color. Why not make it so that, judging by what type of clouds are overhead, we can assume what weather conditions will arise from those clouds being present. So, I propose the addition of multiple different cloud types that all spawn from different circumstances! Varying cloud types can form individually, in groups, or along fronts! For example, some cloud types may include:

  • Cumulus (the most common cloud, can spawn individually or in small clusters. Usually don't signify precipitation, but if in a relatively moist biome, a rain shower may develop amid these clouds. If conditions are highly unstable though, a cumulus cloud or a group of them may start developing into more complex cells, such as into cumulonimbus clouds and so on. )

  • Stratus (are generally low clouds that stretch over a long distance. Gray in color, and usually either contain either no precipitation or a drizzle/flurry. These clouds may usually be seen ahead of a warm front.)

  • Cirrus (are thin, wispy clouds that are almost always seen in cold biomes. They don't contain any precipitation and usually signify fair weather for the future.)

  • Nimbostratus (are essentially stratus clouds with a thicker appearance and are usually accompanied by steady precipitation. For a lack of better term, a further developed stratus cloud.)

  • Cumulonimbus (obviously the most dangerous cloud type. when viewed from a distance, they will appear to be dense and will have large vertical structures. They can form individually or in clusters. These clouds will be the ones to contain the most hazardous conditions. They can also form along cold fronts.)

Another type of clouds that can be incorporated are shelf clouds. These would usually form from thunderstorm gust fronts or cold fronts.

I know I haven't covered even half of all the clouds types there are, but this should be an adequate example regardless.

2. Visible weather fronts!

Yeah I know that Weather2 already includes particle-based weather fronts, but to be fair, the fronts currently in the game are practically invisible and aren't very akin to real-life weather fronts. Here are some examples of how to improve on those.

  • Distinguish weather fronts by their temperature. (what I mean by this is, fronts should make an appearance on the weather radar so you'd be able to know what type of front it is (warm, cold, or stationary) and what weather it might bring. Fronts can appear as icons or flat on the radar, whichever is fine., though I'd prefer them to be flat. Their radar appearance should be akin to their real-life counterparts. Cold fronts being blue with triangles facing in the direction they're moving, warm fronts being red with semi-circles facing in the direction it's moving and stationary fronts being a mix of the two. Since fronts are usually widespread instead of localized, on the radar, there could be a row of icons indicating precip present along the front.)

  • How do they work? (while i can't speak on behalf of their technical functionality, I can somewhat explain. First, cold and warm fronts are moving fronts, while stationary fronts, are, well, not moving. Fronts should originate from a source of its respective temperatures, which means that cold fronts would come from cold biomes into warmer biomes, and warm fronts would come from warm biomes into colder biomes. while i'm not sure what exactly would MAKE them move, if I had to guess, it could follow the global wind system? i dunno honestly. And regarding stationary fronts, since those are non-moving, they would act as a divider between cold air and warm air, so you would probably see them in between biomes with large temperature differences. And if possible, there could be a random chance that a stationary front may become a cold/warm front if conditions change.)

  • What weather do they bring? (for starters, the weather produced by a warm front would be gradual, as opposed to a cold front. A warm front would produce a vast section of clouds ahead of it (mostly stratus clouds) and the closer it gets, the higher the rate of precipitation will happen until the warm front passes. warm fronts generally don't contain much severe weather. after the passage of a warm front, the temperature will increase for some time. Cold fronts are quite sudden and contain a greater amount of severe weather. Ahead of a cold front, you would see a large, dark band of clouds approaching, and after the passage of one, the temperature will decrease for some time. Stationary fronts, while remaining in one place, are a bit similar to warm fronts. The precipitation along a stationary front is more gradual than of a cold front, but less than of a warm front.)

  • What if they collide? (as in the mod, if these fronts collide, they will evolve into larger scale weather systems. if the cold front catches up to the warm front, they will occlude and will cause the system to weaken and die out. i won't go too in-depth on these.)

3. Dynamic temperature! (this may be a bit of a stretch, but due to the existence of fronts, temperature should actually be dynamic for the sake of this mod. In vanilla minecraft, biomes are all assigned their own temperature throughout the entire biome. Though, say after the passage of a cold front, the temperature should obviously, well, decrease temporarily in that area. The same goes for warm fronts. And fronts shouldn't be the only temperature changers. The temperature should increase/decrease in a given biome depending on, say, the time of day. Once night approaches, the temperature would decrease and once the sun rises, the temperature would start increasing. Also! Speaking of temperature, why not add:

  • Thermometers! (like any thermometer, you can use it to measure the current temperature of your area within a certain radius. The crafting recipe is up for debate. Oh, and you can make it so that you can switch between fahrenheit and celsius for convenience.)

Anyways, this is just Part 1 of my ideas and suggestions. Part 2 will be written... at some point. Thanks!