Are there Shaders compatible with this mod?
Begnom opened this issue ยท 8 comments
I created a quick mod pack including weather2 mod to make it more realistic, and i wanted to have shaders on. SEUS Renewed worked fine but sometimes i can't see cyclones or other weather events, they just aren't there but they affect blocks around or i can hear them close. Sildurs were the best option but i couldn't see the events AT ALL. Other shaders like chocapic13 or KUDA had same/similiar issues. Is there any Shader pack that works "fine" with this mod?
You can get almost all shaders to work if you do the following:
CoroUtil/General.cfg - particleShaders adds in it's own shaders to their particles. Most shaders do not work with this on, so disable this. This should also fix clouds not changing brightness with shaders.
CoroUtil/General.cfg - useEntityRenderHookForShaders I don't quite understand what this does, but disabling this may allow particles to reappear if they are invisible, and/or will fix tornados not rendering on water.
Weather2/Misc.cfg - Misc_proxyRenderOverrideEnabled I don't know about this one either, but play around with this and see what happens to the particles. I get mixed results.
So turn off particleShaders and play around with entityRenderHook and proxyRenderOverride and see if you can get your shaders to work.
You can either go to your configs folder found by default in
%appdata%/.minecraft
or by clicking on the folder icon in the Installations tab to browse the folder location. In the configs folder, you will find a folder namedweather2
andcoroutil
. Just look for the configuration files I said above in each place and edit the files there.The faster and easier way is to go in singleplayer -> pause the game -> click on the ez gui button on the top of the pause menu -> and go to advanced settings. Then you just need to look for the settings there.
It worked! thank you so much!
You can either go to your configs folder found by default in %appdata%/.minecraft
or by clicking on the folder icon in the Installations tab to browse the folder location. In the configs folder, you will find a folder named weather2
and coroutil
. Just look for the configuration files I said above in each place and edit the files there.
The faster and easier way is to go in singleplayer -> pause the game -> click on the ez gui button on the top of the pause menu -> and go to advanced settings. Then you just need to look for the settings there.
Sorry to brother again but this works for the 1.18.2 version as well right? because i tried doing it and when i launched MC it crashed. and the reason i did it was because of weird clouds being present.
If the same settings are present, then that will be a maybe. I did not test 1.18 at all with shaders. You will have to edit the config files in that version.
You can get almost all shaders to work if you do the following: CoroUtil/General.cfg - particleShaders adds in it's own shaders to their particles. Most shaders do not work with this on, so disable this. This should also fix clouds not changing brightness with shaders.
CoroUtil/General.cfg - useEntityRenderHookForShaders I don't quite understand what this does, but disabling this may allow particles to reappear if they are invisible, and/or will fix tornados not rendering on water.
Weather2/Misc.cfg - Misc_proxyRenderOverrideEnabled I don't know about this one either, but play around with this and see what happens to the particles. I get mixed results.
So turn off particleShaders and play around with entityRenderHook and proxyRenderOverride and see if you can get your shaders to work.
How can i access the config?