Weather, Storms & Tornadoes

Weather, Storms & Tornadoes

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Are there Shaders compatible with this mod?

Begnom opened this issue ยท 8 comments

commented

I created a quick mod pack including weather2 mod to make it more realistic, and i wanted to have shaders on. SEUS Renewed worked fine but sometimes i can't see cyclones or other weather events, they just aren't there but they affect blocks around or i can hear them close. Sildurs were the best option but i couldn't see the events AT ALL. Other shaders like chocapic13 or KUDA had same/similiar issues. Is there any Shader pack that works "fine" with this mod?

commented

You can get almost all shaders to work if you do the following:
CoroUtil/General.cfg - particleShaders adds in it's own shaders to their particles. Most shaders do not work with this on, so disable this. This should also fix clouds not changing brightness with shaders.

CoroUtil/General.cfg - useEntityRenderHookForShaders I don't quite understand what this does, but disabling this may allow particles to reappear if they are invisible, and/or will fix tornados not rendering on water.

Weather2/Misc.cfg - Misc_proxyRenderOverrideEnabled I don't know about this one either, but play around with this and see what happens to the particles. I get mixed results.

So turn off particleShaders and play around with entityRenderHook and proxyRenderOverride and see if you can get your shaders to work.

commented

You can either go to your configs folder found by default in %appdata%/.minecraft or by clicking on the folder icon in the Installations tab to browse the folder location. In the configs folder, you will find a folder named weather2 and coroutil. Just look for the configuration files I said above in each place and edit the files there.

The faster and easier way is to go in singleplayer -> pause the game -> click on the ez gui button on the top of the pause menu -> and go to advanced settings. Then you just need to look for the settings there.

It worked! thank you so much!

commented

You can either go to your configs folder found by default in %appdata%/.minecraft or by clicking on the folder icon in the Installations tab to browse the folder location. In the configs folder, you will find a folder named weather2 and coroutil. Just look for the configuration files I said above in each place and edit the files there.

The faster and easier way is to go in singleplayer -> pause the game -> click on the ez gui button on the top of the pause menu -> and go to advanced settings. Then you just need to look for the settings there.

commented

Anytime! Enjoy weather2 mate!

commented

Sorry to brother again but this works for the 1.18.2 version as well right? because i tried doing it and when i launched MC it crashed. and the reason i did it was because of weird clouds being present.

commented

If the same settings are present, then that will be a maybe. I did not test 1.18 at all with shaders. You will have to edit the config files in that version.

commented

You can get almost all shaders to work if you do the following: CoroUtil/General.cfg - particleShaders adds in it's own shaders to their particles. Most shaders do not work with this on, so disable this. This should also fix clouds not changing brightness with shaders.

CoroUtil/General.cfg - useEntityRenderHookForShaders I don't quite understand what this does, but disabling this may allow particles to reappear if they are invisible, and/or will fix tornados not rendering on water.

Weather2/Misc.cfg - Misc_proxyRenderOverrideEnabled I don't know about this one either, but play around with this and see what happens to the particles. I get mixed results.

So turn off particleShaders and play around with entityRenderHook and proxyRenderOverride and see if you can get your shaders to work.

How can i access the config?

commented

How do you do this for 1.18.2 version? The configs are a bit different. And for me I'm seeing like a weird flat texture when its storming with this shader on. I'm trying to figure out which is it