Weather, Storms & Tornadoes

Weather, Storms & Tornadoes

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1.7.10 Tornado sensor dose not work

shivachirr opened this issue · 14 comments

commented

so ive been i just set up a few things and i need the tornado sensor. and i know in the pass it worked in 1.7.10 but now its not. i went to look in the mod files. im not expert but i do see there is not tile entity file for the tornado sensor not sure if its need for it or not i just know the sensor is no longer putting out a redstone single when a tornado is inbound

commented

whats the config you have?

commented

and it has to be within 200 blocks to detect it aswell

commented

never touched the sensor config and i had a nado hit my place head on and
nothing happened

On Oct 19, 2016 12:03, "AlertIowa1234" [email protected] wrote:

and it has to be within 200 blocks to detect it aswell


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commented

are you using any other mods that might interfere with the sensor?

commented

you do know im on 1.7.10

On Oct 19, 2016 16:45, "AlertIowa1234" [email protected] wrote:

try getting the 1.8 or 1.9 versions and associated forge version


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commented

try upgrading to the newer versions

commented

none that i know of everything else in the mod works fine and its my onlyv
we ather mod

On Oct 19, 2016 14:32, "AlertIowa1234" [email protected] wrote:

are you using any other mods that might interfere with the sensor?


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commented

try getting the 1.8 or 1.9 versions and associated forge version

commented

It updates using random tick events since theres no tile entity, it should work, last I tried it did.

commented

yeah i found putting a piston next to it fixes that weridly thought i responded to this but its not here werid

commented

like i said a piston or something next to it seems to fix it

On Nov 5, 2016 12:29 PM, "Kevin G" [email protected] wrote:

Ok tried latest everything on curse for 1.7.10, it took a solid 2 minutes
for it to realize there was a tornado and light up redstone, pretty bad,
using random ticks in the past proved reliable enough but does not appear
to be the case now.

I will switch to a tile entity for 1.10.2 version, undecided if I will
backport this to 1.7.10 version.


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commented

Ok tried latest everything on curse for 1.7.10, it took a solid 2 minutes for it to realize there was a tornado and light up redstone, pretty bad, using random ticks in the past proved reliable enough but does not appear to be the case now.

I will switch to a tile entity for 1.10.2 version, undecided if I will backport this to 1.7.10 version.

commented

Yeah, after some further testing I realize the problem, the first tick is random, the one after are consistently every 5 seconds even after world/game reloads, but that first random tick can sometimes take forever to happen, the piston mention probably helps, anything that might prompt for block updates around it would probably helps. After some more testing I realize I could just schedule a tick on block placement and so far it seems to have solved the consistency issue, fixed in 1.10.2: 9f0047f

commented

the piston most defeintly helps every time there is a tornado it gose off every time there is a tordanic event 100% of the time right as it enters the range