Doctor Who:  Weeping Angels

Doctor Who: Weeping Angels

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Is it possible to let us set minimumSpawn to 0?

Closed this issue ยท 10 comments

commented

Just asking, because It seems like it will keep popping up after getting killed.

commented

Or maybe something that mark a chunk that angels try not to move in would be good.

The main reason is that the ability to remove lights are interesting so I like it, but it would be a bad experience for players try hard to build a nice home, so...

commented

Have you tried adjusting the config file spawn rate settings?

commented

All the spawn/biome values are set to 1.
I was testing my modpack, and saw 2 angels stands together after not a long time since login.
Killed them and moving around then meet another 1 after just a while.

commented

I'm wondering what's the design purpose you decided the 1~ range for? Do you want that "there's always a angel every biome so always a angle stalking near players"?

commented

My player told me that he dived under water today and found 10+ angels ๐Ÿ‘ผ
So maybe it's not not just about the config values?

commented

With CrashUtilities, I can see that there are 280+ angels serverwide, and this is only a 5 player servers.

commented

https://forums.minecraftforge.net/topic/93746-1164-mincount-and-maxcount-seemingly-ignored-in-biome-spawns/
So it seems minSpawn/maxSpawn decide how many for each spawn op, not a uplimit of the mob?

commented

As min spawn is not what I thought ("min angels per biome"), the issue is solved for me. I am using InControl to deal with the over spawning so It's not a problem for now.

I'll leave the issue to you to decide to close or not.

commented

Sorry for the slow reply from me to this thread, a busy day. I will need to make Spawning configurations more clear within the config, but could you let me know what Minecraft version you are referring to? I am going to close this but you can still comment

commented

1.16.3 ๐Ÿ‘