Crashed client when on server
Closed this issue ยท 13 comments
Updated to he latest version and after a while on my server I run on another machine I got a client crash. Now I can't login without getting the same crash. Something about "vehicle"?
All players: 1 total; [EntityPlayerSP['sketaful'/9704, l='MpServer', x=-500.47, y=78.00, z=-493.88]]
Looks like I forgot a !world.isRemote check when I was re-writing a better way of in sight detection, so some server code probably leaked onto the client
Does the server itself crash or just the client?
That's a trick question since I am the only player on the server. :P
I'm messing around with my own custom pack and some friends will join in when I stabilized it some, but atm it's only me. :)
Drat haha, got any steps to re-produce this error? Essentially just logging in right?
I logged in and messed around with CustomNPC for a while which basically means I stood still. I would belive a Weeping Angel just spawned during this time and that's what crashed it.
No idea what else would have done this but I'll go through my logs as well. The version before this one worked without any problems so something must have changed.
Hmmm... I am curious about the line in the crashlog:
"Entity's Vehicle: ERROR NullPointerException: null"
In my debug-log I got:
"[main/WARN] [net.minecraft.client.network.NetHandlerPlayClient]: Received passengers for unknown entity"
That's a normal MC thing, it's just saying Hey, I don't have anything riding me
I fixed your issue though, just compiling it for you to test
Try this out for me: https://github.com/ReallySub/Weeping-Angels-Mod/releases/tag/12.5
You are a god! :D
Tried spawning a Weeping Angel and it broke, updated with the update you posted and everything worked perfectly.
Also let the Wa attack me (had set it on 100% tp) and it teleported me at once. I ended up 3 blocks under ground suffocating, but that it avtually a nice extra danger ;D
Edit: Sorry. Saw after I posted that you had closed this. :P