Doctor Who - Weeping Angels

Doctor Who - Weeping Angels

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Angels don't move well on carpets

chaNcharge opened this issue ยท 5 comments

commented

When they go after you, they are unable to walk over carpets, they just move back and forth between carpet and non-carpet surfaces.

commented

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commented

@nictogen

Shall we fall back to the Vanilla way of moving until we find a better solution or do you have a solution in mind?

commented

I'd suggest doing the vanilla way of moving. I'm using f5 to cheat see the weeping angels move around, their moving pattern is very grid-like, kinda odd and irregular. The only downside of vanilla movement is that if an angel ends up in water, they'll probably end up swimming and you'll see them. I feel like that too can be solved if you have them sink like an iron when you look at them, and start floating when you look away.

commented

tbh imo they should be blocks but that's a whole thing

commented

Yeah, Sheriff explained that to me

Sheriff10/15/2018 It's the ideas me and Drake come up with for ATG before it ended Fril10/15/2018 Ooo Sheriff10/15/2018 Well weeping angels wouldn't really be mobs, they'd be blocks actually and they'd be found in villages and more built up structures, not everyone would be a weeping angel but those that were basically hunt/haunt you for X amount of time. When you get near an angel it will start to follow you around the world, doing the occasional spooky stuff and this is time it would almost taunt and play with the player before eventually killing them