
[Feature]: Remove Werewolf Heaven biome
MarioSMB opened this issue ยท 0 comments
What?
I'd like to suggest the complete removal of the Werewolf Heaven biome and its wood types (Jacaranda & Magic, along with the berry bushes), and to make werewolves spawn in vanilla biomes instead.
This is understandably a drastic request, but I believe the mod's biome has not aged well and may be limiting creative potential.
Unlike its Vampirism counterpart, the existence of a werewolf-only biome is thematically weak as werewolves are typically survivalists living off the land or outcasts cursed to turn at night.
As an example for how the mechanics this biome relies on could be split across the rest of the game:
- Take the Mo' Creatures route and have human (or villager) NPCs around the world who unwillingly become werewolves at night. These are the cursed outcasts that could roam certain biomes (possibly the Dark Forest) during the day, and may serve as a player's introduction to lycanthropy
- Have werewolf dens generate around the world - these could be cave-like structures where the more rabid and powerful werewolves reside, and may act as a place where the player can remain as a werewolf longer (replacing the biome's extended timer mechanic). A few decorations to make it look like animals live within (possibly an altar too) and naturally spawning werewolves (similar to pillager outposts) would do the trick!
Mod experience
I believe this would be a good first step to modernising and polishing the Werewolves mod.
There's so much untapped potential here, I strongly believe dropping the biome would improve the experience and pave the way for further improvements!
Contributions
No response