Werewolves - Become a Beast!

Werewolves - Become a Beast!

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[Feature]: Leveling up Werewolves

shumn1k opened this issue · 3 comments

commented

What?

Leveling up for Werewolves:

There's one type of level up from level 2 to level 14 in the mod so far, and that's the stone altar. And it somehow doesn't look good.

So, my suggestion: Once the player has turned into a werewolf (level 1), he runs around the world to find a so-called "hermit werewolf" in the forest.
This "hermit werewolf" will spawn in a generated cave or lair. This hermit werewolf will raise your level from 2 to 4.
It can only be accessed at night. "The hermit werewolf will give tasks to raise your level. The player will have to complete the task overnight.
If the player fails to complete the task overnight, the next night the task is changed to another.

Example task for level 2:

  • Kill 20 sheep.
  • Kill 15 Cows
  • Kill 15 Skeletons
  • Kill 10 zombies
    If a player fails to complete one of the tasks during the night, it will be replaced with another from the list on another night.

Example task for level 3:

  • Kill 10 hunters.
  • Kill 15 vampires
  • Kill 15 spiders
    If a player fails to complete one of the tasks in a night, on another night it will be replaced with another from the list.

Example quests for level 4:

  • Kill 5 Advanced Hunters
  • Kill 5 advanced vampires
  • Kill 20 Vampires
  • Kill 15 hunters
    If the player fails to complete one of the tasks for the night, on another night it will be replaced with another from the list.
    When we reach level 4, we are allowed to choose a skill branch that we can pump.

After level 4, the hermit werewolf will tell us, "I've trained you enough, now you can go your own way.

Well, it's time to pump levels 5 through 14. I have an idea here, too. There are "Magic Trees" in the mod that grow in the werewolf forest.
My suggestion is to make these trees more rare in this forest. Now these trees will have what's called "Magic Tree Resin," which
You will be able to collect with a bottle, like honey from the nest of bees in vanillasoft, to get the resin, you will need to bottle right-click on the tree, then, we have filled the bottle and get "Resin Bottle".
The resin itself "Magic Tree Resin" will also quite rarely appear on the Magic log bark. This resin can also be found as an item, to make a "Resin Bottle", you just need to cross the empty bottle and the resin in the workbench.
"Magic Tree Resin" will come in handy for making "Stone Bricks impregnated with Magic Tree Resin", to make them, you need to cross "Stone Bricks" and "Resin Bottle" in the workbench.
in turn will be used to create "Stone Altar" and "Fire Bowl of Stone Altar", also slightly suggest to refine the structure of the altar: add a column, which will be made of "Stone bricks impregnated with magic tree resin", which will be called "Column impregnated with magic tree resin"
The "Stone Altar Bowl for the Fire" will be placed on the "Column impregnated with Magic Tree Resin".

Let's move on to the most interesting part: becoming an alpha. Level 1-5 alpha werewolves are already present in the mod and I propose to make such a system:
A new structure will appear in the werewolf forest, in which a "Leader" will appear. It is with the help of this "leader" we will pump up our character.
A new item will be added to the mod: a werewolf alpha-fang (level 1-5), it will also be useful for pumping our character.
"The leader" will essentially behave the same way as the "werewolf recluse", only it will require not only killing mobs, but also items. For example:

Example task to become a level 1 alpha:

  • Bring 5 level 1 alpha werewolf fangs.
  • Kill 10 advanced vampires.
  • Bring 32 silver bars.

Example Quest to become a level 2 alpha:

  • Bring 5 2nd level alpha shapeshifter fangs.
  • Kill 15 advanced vampires
  • Kill 15 advanced hunters.

Example task to become an alpha of 3rd level:

  • Bring 10 level 3 alpha shapeshifter fangs
  • Kill 5 level 3 vampire barons
  • Capture 1 village

Example Quest to become a level 4 alpha:

  • Bring 10 level 4 alpha shifter fangs
  • Kill 10 level 4 vampire barons
  • Capture 3 villages

Example Quest to become an alpha of 5th level:

  • Bring 10 level 5 alpha shifter fangs.
  • Kill 10 level 5 vampire barons
  • Capture 5 Villages.

This concludes the idea for level pumping, I can also provide item and block textures for this idea.
If my idea is approved, I will start creating some models soon after approval.

Nickname in discord: SHUMNIK

Mod experience

No response

Contributions

Resin
Resin_bottle
Resin_magic_log
Resin_stone_bricks

commented

An addition to the mechanics of pumping on the altar:
Make the "vampire book" also used to level up, not just liver and cracked bone.

commented

I like the idea of a "hermit werewolf" that gives the player a starting point to introduce them into being a werewolf until the player has enough knowledge to continue on their own. But the tasks may be to hard to complete in 6-10 minutes, but until the end of the next night sounds a lot more manageable. In comparison the 4-14 leveling is not hard only time consuming to collect the required items/kills. But i like the idea of a low level werewolf to proof himself to others.

The Magic Tree Resin part would definitely bring more depth to the leveling part.

I presume with columns you refer to a structure the looks more like the altar of inspiration structure. If that is what you mean I am not sure whether that would suite such an altar or would look good (maybe as an optional feature)

Regarding the "Leader" the difference between new is that another entity somewhere in the Werewolf Heaven biome gives out these tasks instead of the Village Representative. And here i would keep this in line with the Hunter/Vampire way of becoming a lord, if for nothing else than consistency at the moment.
Why a new Alpha Werewolf Tooth? The current Werewolf Tooth are only dropped by Alpha Werewolves anyways (and some dungeon loot), they could have the suggested level.

commented

Мне нравится идея «отшельника-оборотня», которая дает игроку отправную точку, чтобы его как оборотня, пока у игрока не было достаточно знаний, чтобы продолжить самостоятельно. Но до конца ночи кажется, что это очень выполнимо. Для сравнения, прокачка 4-14 уровней несложная, только сбор полезных предметов/убийств занимает много времени. Но мне нравится идея оборотня снижающегося уровня, чтобы показать других.

Часть Magic Tree Resin обязательно привнесет большую долю в часть прокачки.

Я предполагаю, что с помощью CV вы исходите из структуры, которая больше похожа на структуру алтаря вдохновения. Если это то, что вы уверены в обнаружении, я не могу использовать это для такого алтаря или будет хорошо выглядеть (может быть, как дополнительная функция)

Что касается «Лидера», то разница между указанными фактами в том, что другая сущность где-то в биоме Werewolf Heaven, выдает вместо этого представителя. И здесь я бы сохранил это в соответствии со способом Охотника/Вампира стать лордом, хотя бы из-за постоянства на данный момент. Почему новый Зуб альфа-оборотня? Текущий Зуб оборотня в любом случае выпадает только из Альфа-оборотней (и не принимает значения добыча в подземельях), у них может быть оценочный уровень.

Since the tooth falls out of the alpha werewolves as it is, then fine.

By the way, I also left the vampire book idea in the comment, but I was thinking, what if we make the same system, but only werewolves won't have a "vampire book", but a "werewolf scroll" with appropriate texture, and also perform the same function as a "vampire book", only with its own text and history?