Double vanilla chests placed orthogonal to the plane of the werktable are not handled as double
the-vindex opened this issue ยท 1 comments
Oh, nice catch! My current chest-detecting-logic only checks directly out, but it'd be trivial to check other directions too.
I'm also working on some ideas for handling multiple chests properly, eg chests stacked or directly behind the bench, which may also show up in the next release.