Whisperwoods

Whisperwoods

3M Downloads

Make Hidebehinds aggro after hit

lucasdzan opened this issue ยท 1 comments

commented

Type
Entity (Mob)

Is your feature request related to a problem? Please describe.
Of gameplay, perhaps. Current state kills immersion.

Describe the solution you'd like
Hidebehinds should aggro and attack normally after hit once. In current state they stand there, maybe teleport away - it becomes boring after a few encounters.

Describe alternatives you've considered
If aggroing seems boring and expected, make them apply a blindness debuff and teleport away to get healed. If they won't kill you if attacked, at least make it hard to finish.

Additional context
Maybe consider making them despawn or become immortal in daylight. Also, torches making you safe is cool and all, but they should be able to knock your torch out. It would be cool and fit the "dark entity" context.

commented

This is confirmed btw, will be adding soon. Current plan is light instant retaliation for attacks when it can't attack you + teleporting to another tree or location if it can't reach you. The torch thing is already done by moths (they will damage you if >5 are swarming you)