Suggestion: Some Options/Config Settings and Mod compats.
SirAron111 opened this issue · 0 comments
I really like this mod!
The animations are nice and the execution is pretty bug free as far as I tested. And I am glad it’s a way better flight system than simply giving creative flight or hovering jetpacks.
Seeing as you stated “suggestions are appreciated” I tough I could give a few ideas and feedback.
I have a variety of ideas you could try adding if they are to your liking and they are within your abilities. Most of them would be Config options so people can adjust the way they want to use the wings in their play style or Modpack. Making this Beautiful mod also highly configurable!
I saw that you are already able to adjust things like hunger drain for landing or during flight separately and even to set the durability to unbreakable so I thought you would be able to ad such options to the configs.
Feedback on current System and improvement ideas:
Maybe adding an option to double jump to start the flight Mode would be nice since in many packs there are many key bindings that are already taken and since Double tap on spacebar is mostly used for flight type things it also mostly left free for it. R default is for example used for many sorting mods or so of course you are already able to adjust the key binding in the config so it is adjustable but adding the double tap option as well would be nice, especially with the next idea I have.
Adding a jump start! Currently the player when pressing the fly button starts to lay down flat on the ground until the wings unfold and he starts lifting up into the sky. This is kinda funny looking it would make more sense to first having the motion be slowly lifting upwards or having a Jump build in to the lift of animation so the player doesn’t go papermode down to the ground starting his flight like a penguin sliding on his belly (penguins can’t fly I know it’s not the best example XD)
I tested it by setting the key bind to spacebar and it works nice you get a nice liftoff animation as well instead of suddenly falling flat to the ground but sadly it overwrites your jump as it trigger instantly the flight if you had to double tap it you could still jump normally and have flight on demand.
The fluttery animation of the Fairy/Pixy type wings in comparison with the Big Bulky Wings seems a bit lacking. Also they seem to hover a bit too far away from the Player model in 3rd person view. Maybe making the Wing model of these have at least one pixel more thickness moving the render a tiny bit closer to the back of the player and adding colored particles to them would make them be more appreciated by Fairy loving people. The Particles could be little slime drippings for the slime wings or Colored Dust trails for the other ones. The Big Bulky wings are already god as they are they have a very fluid animation and using them gives great immersion of flight they don’t need any particles added or so.
It would also be nice to see the sneaking in flight make it a fast gliding forward instead of a buggy sneaking animation XD
Config Settings:
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Adding in explanation lines to the config files so that above each setting a small line is that explains what it does like “setting durability to 0 makes the Wings Unbreakable” or “setting this value to 0.001 means it adds X amounts of hunger exhaustion per tick” and so on. I could only find out what the settings did when editing the config in game (as a Modpack maker I am more used to adjusting stuff directly in the config files as many mods don’t even have in game changeable settings so this would be a nice thing to ad).
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An Option to change the bauble Slot they are placed in (not affecting the render so they don’t actually move upwards on the body XD) This option would enable it to for example allow wing slot to be adjusted for Modpacks for example having a backpack in the back slot and being able to equip the wings as a charm. (don’t know how rendering this would work if there was something like a backpack rendered as well but the backpack was just an example there are so many things that are forced to use specific bauble slots and I think being able to adjust is always nice)
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A simple config option to Prevent Combat when in flight mode for some people who want to balance flight as a travel and flight as a combat mechanic.
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A config option to make flight a time based system like say you can set how many ticks/seconds you are allowed to fly until you are forced to land starting a separate timer that says you can’t fly until your wings aren’t exhausted anymore (basically making them recharge a multipliable amount of the time they spend in flight). (Would be a good system for modpacks that use spice of life or other mods that make hunger work strangely) --- This could also open up the option to add a penalty for taking damage during flight basically reducing the remaining flight time by a settable amount!
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Or as a separate idea to the number 3. A timer that lets you fly without draining hunger and once its run out you drastically starve or even take direct dmg (still with the same recharge timer so you can’t just land for one second to reset said timer) etc.
Mod compatibility:
- Compatibility with the Botania Mod: The Botania Mod has some pretty nice wings they may give creative flight but have a different resource system namely Mana and a Flight bar timer. I wanted to ask if it’s possible that when botania is installed the Wings can also fly with Mana instead of hunger. This way people could adjust the crafting recipes to fit the mods together and make them an option, or if it’s possible to overwrite the Botania Creative flight Flügeltiara to use the same flight mechanic and animation as yours (by overwriting the model or so)?
PS: If you made it to this point you either skipped it all or you actually read trough this wall of text! Anyway thx for listening if you did read, and I hope some ideas are to your liking!
GZ
SirAron