Crystal Capsules are broken in a couple ways
Azutte opened this issue ยท 1 comments
I first saw it with Vishroom Stew from Automagy, I was attempting to use lava capsules. The Automagy dev saw a capsule incorrectly output Flux Goo, and another user in that topic also saw Vishroom Stew.
Today, I actually tried investigating more than I had the first time. I tried giving myself a bunch of different capsules so I could see what each one might theoretically put into a tank. The first one I used was "molten shiny", which put "molten shiny" into the tank -- but then so did everything else.
I thought maybe it might be world-specific, so I made another world and tried the same experiment. Everything output molten shiny into a tank.
I then thought, maybe it was per instance-of-you-loading-the-client, so I restarted my client. Still molten shiny! It's also not "the first capsule you use in the world". After the first time, I made sure to NOT use molten shiny first, and even doing lava and non-TiCon fluids still put in molten shiny.
SECONDLY: When you right click on Tinker's Construct tanks (seared tank, seared window, seared glass) it puts 1000mB into the tank, and 1000mB out in the world as a fluid block, which proceeds to flow everywhere. I asked #tinkersconstruct if this was even remotely possibly on their end, and mDiyo commented:
[21:08:55] @mDiyo Tinkers' Construct uses standard liquid mechanics. If anything, it's on the Witching Gadgets end.