Ticking Entity Crash
GreatOrator opened this issue ยท 8 comments
So after a lot of testing I found loading a map with the latest version of WG 1.1.10 crashes to desktop when loading any world (even a new one) with the following log:
I tried disabling transmutation according to an earlier crash report but still get the same crash, when I revert back to 1.1.6 I have no issues. I am using the latest Traveler's Gear (1.16.6) and forge 1448.
This is in a modpack, but I only get this crash when updating to the newest WG.
Ya, had concerns on that too since it took me a few hours to even narrow it down.
Let me rephrase: Nothing in that log points to WG. It's also not a ticking entity, it's a network crash.
I know, posted the title while tired, but trust me, it was frustrating trying to pinpoint (had a ton of mod updates) as I was adding/removing each of the mods one at a time and restarting. With the the update it crashed each time no matter what mod I removed or added. It was only upon completely removing (going back to 1.1.6) that everything loaded properly and this was after three hours of testing. I honestly wish I had more to give you to go on.
Something came up that made me think to check with yu as well...does any part of this mod rely on the botania api?
Yes, but that should not be involved here. And I only use a very small part of it.
Ok, going to do further testing then. I recently found another mod that was crashing and it was due to an api change in botania. In my pack I had not updated botania until the latest update (decay was not preferred) and now that is no longer an issue I was able to update that mod as well as botania. Might be what was causing the crash with your mod as well. Will let you know.