
Generic Abilities overwrite Specific Abilities
ToCraft opened this issue ยท 1 comments
Since both kinds of abilities are registered in the same Map and the map is checked from the beginning, the generic abilities always apply first. (So the Enderman gets angry instead of teleporting itself).
A possible fix is to split the abilities in generic & specific while further splitting the registration of specific into explicit class, entity type, entity tag & predicate.
fixed as of 2994f01