Woodwalkers

Woodwalkers

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Vector-based variants

Malwarechubb opened this issue ยท 10 comments

commented

Why Do Tropical Fish Have No Color? Not "No Color." But They Are Just White With Gray Markings.

commented

Yeah, that's since there are way to many possible combinations for tropical fish. I tested it and Remorphed literaly got stuck since it took to long to render all those variants in the menu.
I can change it, so you don't have the default colors but rather random ones.

commented

Yeah, that's since there are way to many possible combinations for tropical fish. I tested it and Remorphed literaly got stuck since it took to long to render all those variants in the menu. I can change it, so you don't have the default colors but rather random ones.

Can you do the same thing with villagers?

commented

Can you do the same thing with villagers?

Yeah, I can, but I don't think you want to be a different villager each time you transform into one.
But, what if e.g. the colors are chosen randomly but based on your UUID? This way, you won't be a completely different villager/fish each time you transform.

commented

That's a good idea. Hope you add it during the next update.

commented

Can you do the same thing with villagers?

Yeah, I can, but I don't think you want to be a different villager each time you transform into one. But, what if e.g. the colors are chosen randomly but based on your UUID? This way, you won't be a completely different villager/fish each time you transform.

Player uuid? I don't really like that idea unless there's a way to change it in a game on single player

commented

Player uuid? I don't really like that idea unless there's a way to change it in a game on single player

And if there'd be a config option to switch between randomly selected on world join (and then persistent) and each time you transform randomly selected?

commented

Alright. I just scrolled through the issues at github.com/Draylar/identity and found this:

Foxes, Villagers, Rabbits appearances will differ depending on which biome you equip the identity in

(from Draylar/identity#138)

What do you think about it?

commented

Alright. I just scrolled through the issues at github.com/Draylar/identity and found this:

Foxes, Villagers, Rabbits appearances will differ depending on which biome you equip the identity in

(from Draylar/identity#138)

What do you think about it?

you made the mod so your choice but i would rather it stay like it is because thats how it is in metamorph and ichuns morph but i would like it as a config option if you do

commented

Player uuid? I don't really like that idea unless there's a way to change it in a game on single player

And if there'd be a config option to switch between randomly selected on world join (and then persistent) and each time you transform randomly selected?

yeah like a server config where you can have it be based on uuid or it randomlly changes in the morph menu

commented

Alright, I just implemented random based variants for the tropical fish and the villager (and zombie villagers) as of 3bb9dd7. I might rework it in the future.