Woodwalkers

Woodwalkers

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Varients Friends and foes and ability

Natedogwoooof opened this issue ยท 1 comments

commented

Describe your idea, include images if necessary

sadly i couldn't figure out the data pack thing so i will suggest some, mooblooms if flowery mooblooms is installed with friends and foes should have variants, friendsandfoes:moobloom is namespace. mauler should get its variants too friendsandfoes:mauler, if possible they should hunt chickens, rabbits, frogs. if you're shaped as them. copper golums shouldn't take fall damage and should sink and breathe underwater and on land also. they should also have oxidized and non oxidized variants. namespace is friendsandfoes:copper_golem. glares should be able to fly, namespace is friendsandfoes:glare, tuff golums should get their variants and be resistant to fall damage and sink underwater and breathe underwater friendsandfoes:tuff_golem. iceoligers should be hostile friendsandfoes:iceologer. lastly hovering infernos or wildfires should be fire resistant hostile and be able to fly and take damage in water. namespace is friendsandfoes:wildfire. also don't include the piorids oveously in namespaces.

commented

mooblooms if flowery mooblooms is installed with friends and foes should have variants, friendsandfoes:moobloom is namespace

implemented as of 971b1c9

mauler should get its variants too friendsandfoes:mauler

implemented as of 5ac3ddb

if possible they should hunt chickens, rabbits, frogs

implemented as of 23e1922

copper golums shouldn't take fall damage and should sink and breathe underwater and on land also

already implemented

glares should be able to fly

already implemented

they should also have oxidized and non oxidized variants.

implemented as of 3881787

tuff golums should get their variants

implemented as of f9a14c5

and be resistant to fall damage and sink underwater and breathe underwater friendsandfoes:tuff_golem

implemented as of f9a14c5

iceoligers should be hostile friendsandfoes:iceologer

already implemented

lastly hovering infernos or wildfires should be fire resistant hostile and be able to fly and take damage in water. namespace is friendsandfoes:wildfire

implemented as of d731221