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Loot tables should ignore damage values on load

Ipsis opened this issue ยท 1 comments

commented

The saved loot tables will contain duplicate items, where the only difference is the damage values. This needs filtered on load to remove them and only leave one. On loot calculation, the damage can be randomized. This is the other part of #115

commented

This is probably a waste of time, as the compare has been performed for a good few revisions.