Some mod drops either not dropping or all the same drop type for an item
DoomSquirter opened this issue ยท 5 comments
woot-1.10.2-1.2.3
Reliquary-1.10.2-1.3.3.606
EverlastingAbilities-1.9.4-1.2.3
EnchantingPlus-1.10.2-4.1.0.115
so, Reliquary items aren't dropping at all (I saw previous closed issue, wasn't sure if this is a new issue or understood they won't drop (?)
Everlasting Abilities drops a ability totem (fertility) but ONLY the fertility one, and at a pretty high drop rate...
Enchanting plus is similar to above. Drops only one enchanted scroll and it's always Infinity.
Assuming nbt or damage isn't being looked at for these items I guess?
Also I have InfernalMobs-1.10 and not sure but think the special drops (armor, etc) aren't coming from there either.
This looks new as I had previously fixed the Reliquary drops. Granted that was a while ago.
I basically learn the exact loot dropped, so metadata should be handled. but I don't think I handle NBT, which could explain the totem issue.
I'll have a look at it with your rmod setup and see what is special about these mods and if I have broken something or need to extend the way that I learn.
I've ran a quick test.
I'm definitely seeing Reliquary drops - and specific mob you are missing the drops of for that?
The Enchanting Plus I did see a scroll being learned in the drops tables, however it is using NBT to store the enchantment.
So I'll probably put handlers in a future release to disable learning of the Everlasting totems and the E+ scrolls,
I've not yet looked at Infernal Mobs.
I may go back and see if I can add NBT support in the future.
I've now blacklisted "eplus:scroll" and "everlastingabilities:abilityTotem" until such time that I decide if I want to add special handling for NBT based drops.
This will be in the next (1.2.4) release.
For InfernalMobs, I think I have found the reason.
The mod modifies a mob, when it is spawned into the world via EntityJoinWorldEvent, however the way that I fake spawn mobs, does not allow that event to be raised.
Basically, I don't ever learn from InfernalMobs mobs.
However since I don't want to shortcut, combat based mods, it is not something that I would be adding support for.
totally understand about the infernal mobs. just throwing it out there that it was the way it was.
As far as nbt goes, maybe look at that as a tradeoff. want a rf -> mob loot option? maybe certain things don't get dropped, for those you need to make a real mob farm, etc.
As far as reliquary, I wasn't getting any tho now that I think about it, doh, I was spawning zombies as a test thus probably why I wasn't seeing any. Sorry about that. I was doing that in a creative world and am playing survival now and about to make a woot farm, so you're probably right, they are dropping. if not, I'll update issue.