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Autocrafting AE issues with crafting

Ipsis opened this issue ยท 11 comments

commented

Shift-clicking may eat the dyes.
Need to investigate the whole autocrating of the items.

commented

Changed the YahHammer and Dye to hasContainerItem = yes and dropped the ShapedOreHammerRecipe. That means the only problem now is the obsidian in the recipe.

commented
  1. Autocrafing with a hammer recipe, uses the hammer up completely.
  2. Autocrafting with a dye recipe, uses the dye up completely.
commented

So my custom recipe handling is wrong.
Look at the vanilla handling and work from there . eg. buckets.

commented

eg. Cake recipe uses three water buckets and gives you back three empty buckets

commented
commented

Fixed and tested with AE2.
My some of those recipes are complicated!

commented

Is this fix included in Woot 1.10.2-1.2.6? That's the version currently in FTB Beyond and my AE2 crafting patterns are still consuming the hammer and dyes :(

commented

The fix is in 1.10.2-1.30 which I'm hoping to release this weekend. Feature creep has slowed down that release a bit.

commented

Thank you Ipsis. Reading " Ipsis added this to the 1.10.2-1.2.6 milestone on Feb 19 " in one of the updates above was what made me think it was in 1.2.6, so no worries!

commented

Github doesn't seem to update with the new milestone, so I can fully understand the confusion.