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Spawning Ars Magica "Dryad" mob will cause mass numbers of Nature Guardians to spawn in world.

JaSpr opened this issue ยท 3 comments

commented

So, Ars Magica adds a passive mob cause the Dryad. If you kill too many of these, a Nature Guardian will show up and they're really damn hard. So, to avoid them, I captured a Dryad in a Woot prism and stuck it in my Tier 4 spawner/farm/grinder. After about 20 seconds TONS OF Nature Guardians started spawning in the 3x3x3 cube that Woot uses to drop (and collect) loot. I turned off the spawner after about a minute, and now it's about 10 minutes later, and they just keep spawning.

We're going to blacklist the Dryad, but I wanted to make sure you guys were aware, as both Ars Magica and Woot are part of the "All the Mods 1" pack

commented

I'll blacklist that mod in the next release.
It is the one disadvantage of trying to support all mods without special code, there are always a few funny ones that need banned.
Thanks for the info.

commented

the Mod id (for woot) is Woot:none:arsmagica2.Dryad

commented

Fixes in the 1.10.2-.1.2.7 release.